Hitman

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Hitman
As usual, the game offers several methods to complete the mission objective – you can either sneak past the guards, or just shoot them, albeit provoking a shoot-out can easily come bite you in the back (after all, Agent 47 is not Rambo). The game itself encourages more subtle (or at least less suspicious) methods, e.g. infiltration in disguise, long-range sniping, usage of silenced weapons, poisoning, or staging various kinds of accidents.
The most important feature of the new Hitman is its abandoning of linear gameplay structure. Now, instead of a string of missions, you will be given a number of locations scattered across the globe - much larger in scale than before. You return to a location from time to time in order to complete main missions as well as additional contracts. At first, individual jobs are seemingly unrelated; as the story progresses, however, you discover an intricate plot connecting your activities. Furthermore, the missions are longer and more complex, sometimes they offer optional targets to eliminate, and completing them may take several hours of gameplay. Apart from story missions, the developers will periodically offer extra contracts that can be performed only during a set time window, and once over a certain period of time.
One more interesting thing is that the game is a partial release. The game's design intends for it to be expandable over time, offering new challenges (including story-related ones). However, in contrast to many modern-day AAA games, Hitman’s extra content is completely free – no paying for DLCs, no microtransactions, no Season Passes, etc.
Hitman

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