Pillars of Eternity
Sunday, January 5, 2020
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Pillars of Eternity
Pillars of Eternity for PC, PS4 and XONE is the first entirely independent production of Obsidian Entertainment. The developers decided to use all of their experience gained back in their Black Isle Studios days and create an RPG that combines the best elements or such classics as Baldur’s Gate, Icewind Dale, Planescape: Torment, and Fallout. The development team featured a number of the genre veterans, including Tim Cain (Fallout, Arcanum, Temple of Elemental Evil), Josh Sawyer (Icewind Dale, Icewind Dale II, Fallout: New Vegas), Scott Everts (Fallout, Planescape: Torment, Icewind Dale, Icewind Dale II, Fallout: New Vegas), Brian Menze (Planescape: Torment), and Dan Spitzley (Planescape: Torment).
Story
The story of Pillars of Eternity is set in a vast fantasy world inhabited by people of various races and beliefs. What is interesting, despite its strongly emphasized fantasy themes, the game does not lack for firearms used by both the player’s party and their enemies. The world of Pillars of Eternity consists of several dozen various locations, including: forests, dungeons, and ancient ruins full of dangers and nasty surprises. We also spend a considerable amount of time visiting urban areas, for example: the city of Defiance Bay that comprises of several large districts. During our travels, we meet many NPCs that give us quests to perform and, in some cases, even join the party. The game distinguishes itself by giving the players a great freedom of approach – it is only up to us whether we decide to negotiate, sneak past the guards, or storm the gate. The hallmark of Pillars of Eternity are things called “scripted interactions” – whenever the protagonist or the party has to perform an action other that standard options, like combat or dialogue, we are presented with a separate screen that describes the situation and provides us with possible choices.
Pillars of Eternity
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