Vampyr

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Vampyr
In terms of game mechanics we are dealing with a fairly typical action RPG. During the game, we wander through the dark streets of London, completing many main and side quests and speaking with encountered NPCs. Often, however, we will face mortal adversaries, which may prove to be different species of vampires or other mutants as well as their hunters, who can use more diverse weapons and even traps. Combat takes place in real time, and we can use both physical force and firearms, as well as typical „vampire” skills, which we develop in the course of the storyline.
Of course, as befits a game dealing with bloodsuckers, there is also an important element of necessity to restore our diminished strength by drinking the blood of our victims. Anyone can become our prey – whether it happens during a fight or during0 exploration. Throughout the game, we often have to make difficult decisions concerning which NPC will become our next victim, because a character once eliminated disappears from the game world entirely, and his absence can prevent us from completing certain quests. Moreover, in order not to arouse suspicions about our second nature, we must be extremely cautious, which means it is not enough to simply bite the first encountered person. Very often it involves time-consuming research on our potential victim, her habits and relationships with other characters, and then choosing the right time and place to carry out the attack.
Vampyr

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